Can i run it on win7? Game don't launch. Pelo error messages or something. Nothing at google except recommendations of updating windows and video drivers.
I've kind of just hit a wall in Core Keeper. I've defeated all the bosses you can summon easily, and now I'm stuck with finding emeralds, rubys, or whatever else items that only spawn from RNG sources around the map just to have one attempt at Titans.
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There is armor in this game, but I never felt excited to find a new armor. You would get a higher hp value, a higher armor value, maybe a slight damage increase and occasionally it would be a 2-3-4item set that was often not even worth using. I would often find weapons and armor that were clearly a massive jump in player strength, but only in a numbers sense. This is all to say, the weapon and armor progression feels too disjointed and is not something that I looked forward to due to the boring nature of these "upgrades".
Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.
It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.
My main issue with core keeper is that the progression of combat and the player character feels so incredibly shallow that I felt like I had played with the same simplistic combat since the very first minute of the game. There are "skill trees" but they level up very passively, and offer dull upgrades that don't affect how the game is played, but rather serve as slow boosts that reward you for doing the same thing over and over again. A milestone-based progression system in which you perhaps achieve certain feats to unlock these points could've made for a more engaging system, but even that would fall short due to the simplicity of the upgrades being offered.
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way.
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Upon defeating them for the first time, each of the 3 titan bosses gives the player a unique new soul power ability:
Guide and explain the basic mechanics of the game. Fortunately, it's not too difficult compared to some other games in this genre.
I recommend taking the "Miner" Background so you start with a Copper Pickaxe — you'll have to do a lot of digging at the beginning!
In open world games with a day-night cycle, I'll hop in bed when it gets sun sets and fast-forward to morning. I Core Keeper Gameplay don't like caves, I don't like mines, I don't like gloom. This isn't true of me in real life, but in games I'm just an outdoorsy, daytime person.
Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.
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